Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

That's Mine

1R · Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Ondu Spiritdancer 4WCreature — Kor Cleric Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn. 3/3
Soul of Migration 5WWCreature — Elemental Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/4
Chaos Balor 3RRCreature — Demon Flying Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player. • Target player discards all the cards in their hand, then seeks that many nonland cards. • Chaos Balor deals 2 damage to target player and they create two Treasure tokens. • Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. 4/5
Welcome Home 5GGSorcery — Adventure Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
Tovolar's Huntmaster 4GGCreature — Human Werewolf When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/6
Howling Giant 5GGCreature — Giant Druid Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. 5/5
Mystic Genesis 2GUUInstant Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
Great Train Heist RInstant Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Bloody Betrayal 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Mad Ratter 3RCreature — Goblin Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. 1/2
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