Card Codex

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17 May 2024: Card library updated.

Thaumatog

1GW · Creature — Atog

Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Sculpted Perfection 2WBEnchantment When Sculpted Perfection enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control get +1/+1.
Skyclaw Thrash 3URArtifact Creature — Viashino Warrior Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4
Bane's Invoker 1WCreature — Human Cleric Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2
Ramroller 3Artifact Creature — Juggernaut Ramroller attacks each combat if able. Ramroller gets +2/+0 as long as you control another artifact. 2/3
Thermal Navigator 3Artifact Creature — Construct Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2
Bladestitched Skaab UBCreature — Zombie Soldier Other Zombies you control get +1/+0. 2/3
Scrapyard Mongrel 3RCreature — Dog As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/3
Kamahl, Heart of Krosa 6GGLegendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5
Childhood Horror 3BCreature — Horror Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. 2/2
Wild Defiance 2GEnchantment Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
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