M:tG card similarity search
3 · Artifact Creature — Bird
Flying When Thaumaturge's Familiar enters the battlefield, scry 1. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Youthful Valkyrie | 1W | Creature — Angel | Flying Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie. 1/3 |
Sol, Advocate Eternal | GWUB | Legendary Creature — Dragon Angel | Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.) Flying, vigilance Teamwork — Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times. 4/4 |
Nautiloid Ship | 4 | Artifact — Vehicle | Flying When Nautiloid Ship enters the battlefield, exile target player's graveyard. Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. Crew 3 5/5 |
Shriekmaw | 4B | Creature — Elemental | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/2 |
Boon of Safety | W | Instant | Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1. |
Enigma Thief | 5UU | Creature — Sphinx Rogue | Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. 5/5 |
Bloodwater Entity | 1UR | Creature — Elemental | Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. 2/2 |
Akoum Teeth | Land | Akoum Teeth enters the battlefield tapped. {T}: Add {R}. | |
Arcane Sanctum | Land | Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}. | |
Arctic Flats | Snow Land | Arctic Flats enters the battlefield tapped. {T}: Add {G} or {W}. |