M:tG card similarity search
3R · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
| Name | Mana | Type | Text |
|---|---|---|---|
| Reflector Mage | 1WU | Creature — Human Wizard | When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. 2/3 |
| Beyeen Veil | 1U | Instant | Creatures your opponents control get -2/-0 until end of turn. |
| Cower in Fear | 1BB | Instant | Creatures your opponents control get -1/-1 until end of turn. |
| Hysterical Blindness | 2U | Instant | Creatures your opponents control get -4/-0 until end of turn. |
| Make Obsolete | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. |
| Cleave Shadows | 1B | Sorcery — Adventure | Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Turn the Tide | 1U | Instant | Creatures your opponents control get -2/-0 until end of turn. |
| Beamtown Beatstick | R | Artifact — Equipment | Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Malevolent Whispers | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Gerrymandering | 2G | Sorcery | Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control. |