M:tG card similarity search
3R · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dry Spell | 1B | Sorcery | Dry Spell deals 1 damage to each creature and each player. |
| Famine | 3BB | Sorcery | Famine deals 3 damage to each creature and each player. |
| Fire Tempest | 5RR | Sorcery | Fire Tempest deals 6 damage to each creature and each player. |
| Inferno | 5RR | Instant | Inferno deals 6 damage to each creature and each player. |
| Rain of Embers | 1R | Sorcery | Rain of Embers deals 1 damage to each creature and each player. |
| Steam Blast | 2R | Sorcery | Steam Blast deals 2 damage to each creature and each player. |
| Evolutionary Escalation | 1G | Enchantment | At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. |
| Conductive Current | RRR | Sorcery | Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." |
| Haazda Shield Mate | 2W | Creature — Human Soldier | At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/1 |
| Evincar's Justice | 2BB | Sorcery | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. |