Card Codex

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17 May 2024: Card library updated.

The Apprentice's Folly

2UR · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.

Similar cards

Color identity:
NameManaTypeText
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Tromp the Domains 5GSorcery Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Fraternal Exaltation UUUUSorcery Sneak into your parents' closet to get a deck. Your new brother is joining the game.
Invasion of Ergamon RGBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.
Synod Centurion 4Artifact Creature — Construct When you control no other artifacts, sacrifice Synod Centurion. 4/4
Mobilize GSorcery Untap all creatures you control.
Vitalize GInstant Untap all creatures you control.
Finish 2BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.
Goldmeadow Plane — Lorwyn Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token.
Cold Storage 4Artifact {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
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