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17 May 2024: Card library updated.

The Archimandrite

2URW · Legendary Creature — Human Advisor

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5

Similar cards

Color identity:
NameManaTypeText
Pillage the Bog BGSorcery Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Musician 2UCreature — Human Wizard Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. 1/3
Numbing Dose 3UUEnchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
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Dihada, Binder of Wills 1RWBLegendary Planeswalker — Dihada [+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. [−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. [−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander. Loyalty 5
Spirit of Malevolence 1BCreature — Spirit When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. 2/1
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