M:tG card similarity search
2URW · Legendary Creature — Human Advisor
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Massive Might | G | Instant | Target creature gets +2/+2 and gains trample until end of turn. |
| Predator's Strike | 1G | Instant | Target creature gets +3/+3 and gains trample until end of turn. |
| Rush of Adrenaline | R | Instant | Target creature gets +2/+1 and gains trample until end of turn. |
| Staggering Size | 1G | Instant | Target creature gets +3/+3 and gains trample until end of turn. |
| Tread Upon | 1G | Instant | Target creature gets +2/+2 and gains trample until end of turn. |
| Unnatural Predation | G | Instant | Target creature gets +1/+1 and gains trample until end of turn. |
| Wildcall | XGG | Sorcery | Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
| Seasinger | 1UU | Creature — Merfolk | When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1 |
| Vizkopa Confessor | 3WB | Creature — Human Cleric | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it. 1/3 |
| Stern Judge | 2W | Creature — Human Cleric | {T}: Each player loses 1 life for each Swamp they control. 2/2 |