M:tG card similarity search
· Hero
{3}, {T}: Target creature you control gains deathtouch until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Wrap in Vigor | 1G | Instant | Regenerate each creature you control. |
Tyranid Prime | 1GU | Creature — Tyranid | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve. 0/4 |
Neural Network | Artifact — Contraption | Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. | |
Nanogene Conversion | 3U | Sorcery | Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary. |
Ulvenwald Tracker | G | Creature — Human Shaman | {1}{G}, {T}: Target creature you control fights another target creature. 1/1 |
Scarmaker | Legendary Creature — Spirit | Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 4/4 | |
On the Job | 2WW | Instant | Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Great Teacher's Decree | 3W | Sorcery | Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Keeper of Kookus | R | Creature — Goblin | {R}: Keeper of Kookus gains protection from red until end of turn. 1/1 |
Mascot Interception | 3R | Sorcery | This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. |