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17 May 2024: Card library updated.

The Battle of Bywater

1WW · Sorcery

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Similar cards

Color identity:
NameManaTypeText
Park Heights Maverick 2GCreature — Human Soldier Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) Park Heights Maverick can't be blocked by creatures with power 2 or less. Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. 2/2
Bill the Pony 3WLegendary Creature — Horse When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. 1/4
Smashing Success 3RInstant Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Rosie Cotton of South Lane 2WLegendary Creature — Halfling Peasant When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. 1/1
Mannichi, the Fevered Dream 2RLegendary Creature — Spirit {1}{R}: Switch each creature's power and toughness until end of turn. 1/2
Forgefire Automaton 7Artifact Creature — Construct Prototype {2}{B} — 3/2 At the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power. 8/5
Loot Dispute 3REnchantment When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Unleash Fury 1RInstant Double the power of target creature until end of turn.
Vodalian Mindsinger 1UUCreature — Merfolk Wizard Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. 2/2
Anointed Procession 3WEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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