M:tG card similarity search
· Land
{T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Name | Mana | Type | Text |
---|---|---|---|
Tenacious Tomeseeker | 2U | Creature — Human Knight | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand. 3/2 |
Hurkyl, Master Wizard | 1UU | Legendary Creature — Human Wizard Advisor | At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
Flash of Insight | X1U | Instant | Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) |
Horn of the Mark | 2 | Legendary Artifact | Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
Credit Voucher | 2 | Artifact | {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. |
Unholy Grotto | Land | {T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library. | |
Aberrant Mind Sorcerer | 4U | Creature — Human Elf Shaman | Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand. 3/4 |
Ragamuffyn | 2B | Creature — Zombie Cleric | Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2 |
Arcanist's Owl | W/UW/UW/UW/U | Artifact Creature — Bird | Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3 |
Ral, Izzet Viceroy | 3UR | Legendary Planeswalker — Ral | [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [−3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. [−8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." Loyalty 5 |