M:tG card similarity search
1G · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Cathartic Adept | U | Creature — Human Wizard | {T}: Target player mills a card. 1/1 |
Confessor | W | Creature — Human Cleric | Whenever a player discards a card, you may gain 1 life. 1/1 |
Promise of Tomorrow | 2W | Enchantment | Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. |
Covenant of Blood | 6B | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life. |
Summer Bloom | 1G | Sorcery | You may play up to three additional lands this turn. |
Soul Scourge | 4B | Creature — Nightmare Horror | Flying When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life. 3/2 |
Agonizing Syphon | 3B | Sorcery | Agonizing Syphon deals 3 damage to any target and you gain 3 life. |
Dark Nourishment | 4B | Instant | Dark Nourishment deals 3 damage to any target. You gain 3 life. |
Essence Drain | 4B | Sorcery | Essence Drain deals 3 damage to any target and you gain 3 life. |
Intervention | 2RW | Instant | Intervention deals 3 damage to any target and you gain 3 life. |