Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Black Breath

2B · Sorcery

Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.

Similar cards

Color identity:
NameManaTypeText
Hold the Gates 2WEnchantment Creatures you control get +0/+1 for each Gate you control and have vigilance.
Fistful of Force 1GInstant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Midnight Crusader Shuttle 4Artifact — Vehicle Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 3/4
Staying Power 2WEnchantment "Until end of turn" and "this turn" effects don't end.
Commando Raid 2RInstant Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Sigil of Sleep UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Kytheon's Tactics 1WWSorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Rabble-Rouser 3RCreature — Goblin Shaman Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. 1/1
Magus of the Abyss 3BCreature — Human Wizard At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3
Joraga Invocation 4GGSorcery Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
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