M:tG card similarity search
2B · Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cavern Thoctar | 5G | Creature — Beast | {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. 5/5 |
| Kranioceros | 4R | Creature — Beast | {1}{W}: Kranioceros gets +0/+3 until end of turn. 5/2 |
| Ridgeline Rager | 2R | Creature — Beast | {R}: Ridgeline Rager gets +1/+0 until end of turn. 1/2 |
| Somnophore | 2UU | Creature — Illusion | Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. 2/2 |
| Assault Formation | 1G | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. |
| Bastion Protector | 2W | Creature — Human Soldier | Commander creatures you control get +2/+2 and have indestructible. 3/3 |
| Zhalfirin Commander | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2 |
| The Balrog of Moria | 4BBR | Legendary Creature — Avatar Demon | Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle The Balrog of Moria, create two Treasure tokens. 8/8 |
| Sacred Rites | W | Instant | Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. |
| Ferocification | 2R | Enchantment | At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn. |