M:tG card similarity search
· Legendary Land — Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Name | Mana | Type | Text |
---|---|---|---|
Ground Rift | R | Sorcery | Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Glass-Cast Heart | 2B | Artifact | Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. |
Meditation Puzzle | 3WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life. |
Angel's Mercy | 2WW | Instant | You gain 7 life. |
Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. |
Chaplain's Blessing | W | Sorcery | You gain 5 life. |
Fountain of Youth | 0 | Artifact | {2}, {T}: You gain 1 life. |
Marble Chalice | 2W | Artifact | {T}: You gain 1 life. |
Nourish | GG | Instant | You gain 6 life. |
Sacred Nectar | 1W | Sorcery | You gain 4 life. |