M:tG card similarity search
· Legendary Land — Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Name | Mana | Type | Text |
---|---|---|---|
Dungeon Crawler | B | Creature — Zombie | Dungeon Crawler enters the battlefield tapped. Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. 2/1 |
Pulse of the Fields | 1WW | Instant | You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. |
Felhide Brawler | 1B | Creature — Minotaur | Felhide Brawler can't block unless you control another Minotaur. 2/2 |
Unhallowed Cathar | Creature — Zombie Soldier | Unhallowed Cathar can't block. 2/1 | |
Focused Funambulist | 1U | Creature — Human Performer | Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. 2/1 |
Vigil for the Lost | 3W | Enchantment | Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. |
Root Sliver | 3G | Creature — Sliver | This spell can't be countered. Sliver spells can't be countered. 2/2 |
Polygraph Orb | 4B | Artifact | When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. {2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) |
Clone | 3U | Creature — Shapeshifter | You may have Clone enter the battlefield as a copy of any creature on the battlefield. 0/0 |
Compelled Duel | 1G | Sorcery | Target creature gets +3/+3 until end of turn and must be blocked this turn if able. |