M:tG card similarity search
3R · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Blood Rites | 3RR | Enchantment | {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target. |
| Goblin Bombardment | 1R | Enchantment | Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. |
| Skull Catapult | 4 | Artifact | {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target. |
| Weaponize the Monsters | R | Enchantment | {2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target. |
| Last Stand | WUBRG | Sorcery | Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. |
| Plant Tadpoles | XUU | Sorcery — Adventure | Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.) |
| Flock of Rabid Sheep | XGG | Sorcery | Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep. |
| Evaporate | 2R | Sorcery | Evaporate deals 1 damage to each white and/or blue creature. |
| Jukai Liberator | 2G | Creature — Snake Ninja | Ninjutsu {1}{G} Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen type. 3/3 |
| Alistair, the Brigadier | 1GWU | Legendary Creature — Human Soldier | Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3 |