M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |
| Sludge Crawler | B | Creature — Eldrazi Drone | Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {2}: Sludge Crawler gets +1/+1 until end of turn. 1/1 |
| Cruel Reality | 5BB | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life. |
| Verdeloth the Ancient | 4GG | Legendary Creature — Treefolk | Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. 4/7 |
| Porcelain Zealot | 3W | Creature — Phyrexian Soldier | At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3 |
| Greenhilt Trainee | 3G | Creature — Elf Warrior | {T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3 |
| Field Marshal | 1WW | Creature — Human Soldier | Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2 |
| Abolish | 1WW | Instant | You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment. |
| Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}." |
| Bombadil's Song | 1G | Instant | Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |