M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Trawler Drake | 2U | Creature — Phyrexian Drake | Flying Trawler Drake enters the battlefield with an oil counter on it. Trawler Drake gets +1/+1 for each oil counter on it. Whenever you cast a noncreature spell, put an oil counter on Trawler Drake. 0/0 |
| Treacherous Vampire | 4B | Creature — Vampire | Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." 4/4 |
| Hungering Hydra | XG | Creature — Hydra | Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) 0/0 |
| Cave People | 1RR | Creature — Human | Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4 |
| Urza, Prince of Kroog | 2WU | Legendary Creature — Human Artificer | Artifact creatures you control get +2/+2. {6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. 2/3 |
| Ichor Synthesizer | 1U | Creature — Phyrexian Wizard | Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer. As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked. 1/3 |
| Jamming Device | Artifact — Contraption | Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn. | |
| Kolvori, God of Kinship | 2GG | Legendary Creature — God | As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
| Repeat Offender | 1B | Creature — Human Assassin | {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/1 |
| Frankenstein's Monster | XBB | Creature — Zombie | As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1 |