Card Codex

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17 May 2024: Card library updated.

The Caves of Androzani

3W · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Put two stun counters on each of up to two target tapped creatures. II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Bloodhall Ooze RCreature — Ooze At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. 1/1
Soul Snuffers 2BBCreature — Elemental Shaman When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. 3/3
Slip Out the Back UInstant Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Ramosian Commander 2WWCreature — Human Rebel {6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle. 2/4
Ramosian Lieutenant 1WCreature — Human Rebel {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/2
Ramosian Sergeant WCreature — Human Rebel {3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle. 1/1
Rakshasa Vizier 2BGUCreature — Demon Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. 4/4
Frillscare Mentor 2RCreature — Human Warrior When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace. 3/2
Fathom Trawl 3UUSorcery Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Covenant of Minds 4USorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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