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17 May 2024: Card library updated.

The Caves of Androzani

3W · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Put two stun counters on each of up to two target tapped creatures. II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
The Great Aurora 6GGGSorcery Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Ice 1UInstant Tap target permanent. Draw a card.
Join the Group 2RSorcery — Adventure You may put a legendary creature card from your hand into the command zone. It's also your commander.
Rogue Skycaptain 2RCreature — Human Rogue Mercenary Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. 3/4
Midnight Oil 2BBEnchantment Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life.
Ulvenwald Hydra 4GGCreature — Hydra Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. */*
Experiment Five GCreature — Bear Snake Mutant {1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.) 1/1
Echo of Eons 4UUSorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Green Slime 2GCreature — Ooze Flash When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 2/2
Thought Dissector 4Artifact {X}, {T}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
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