Card Codex

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17 May 2024: Card library updated.

The Chain Veil

4 · Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Similar cards

Color identity:
NameManaTypeText
Unholy Hunger 3BBInstant Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Blood-Chin Fanatic 1BBCreature — Orc Warrior {1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. 3/3
Chain Stasis UInstant You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
Luminous Guardian 3WCreature — Human Nomad {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4
The Hippodrome Plane — Segovia All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
Cogwork Assembler 3Artifact Creature — Assembly-Worker {7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. 2/3
Rootborn Defenses 2WInstant Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Temur War Shaman 4GGCreature — Human Shaman When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. 4/5
Crypt Incursion 2BInstant Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Protean Hydra XGCreature — Hydra Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0
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