M:tG card similarity search
· Hero
{2}, {T}, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
Name | Mana | Type | Text |
---|---|---|---|
Samut, the Tested | 2RG | Legendary Planeswalker — Samut | [+1]: Up to one target creature gains double strike until end of turn. [−2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets. [−7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle. Loyalty 4 |
Barishi | 2GG | Creature — Elemental | When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. 4/3 |
Djeru, With Eyes Open | 3WW | Legendary Creature — Human Warrior | Vigilance When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. If a source would deal damage to a planeswalker you control, prevent 1 of that damage. 4/3 |
Cranial Archive | 2 | Artifact | {2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card. |
Summoner's Egg | 4 | Artifact Creature — Egg | Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 0/4 |
This Is How It Ends | 3B | Instant | Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library. |
Roar of the Fifth People | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. | |
Supreme Inquisitor | 3UU | Creature — Human Wizard | Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. 1/3 |
Timetwister | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) |
You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |