Card Codex

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17 May 2024: Card library updated.

The Cheese Stands Alone

4WW · Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Similar cards

Color identity:
NameManaTypeText
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Identity Crisis 2WWBBSorcery Exile all cards from target player's hand and graveyard.
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Ice-Fang Coatl GUSnow Creature — Snake Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. 1/1
Archon of Justice 3WWCreature — Archon Flying When Archon of Justice dies, exile target permanent. 4/4
Torment of Hailfire XBBSorcery Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
Scrutiny of the Guildpact 1WEnchantment When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token." Multicolored creatures you control get +1/+1.
Chains of Custody 2WEnchantment — Aura Enchant creature you control When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Dangerous Wager 1RInstant Discard your hand, then draw two cards.
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