M:tG card similarity search
3WU · Legendary Creature — Human Noble
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8
Name | Mana | Type | Text |
---|---|---|---|
Silverwing Squadron | 5W | Creature — Human Knight | Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. */* |
Soul Search | WB | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. |
Obstinate Familiar | R | Creature — Lizard | If you would draw a card, you may skip that draw instead. 1/1 |
Mindmoil | 4R | Enchantment | Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. |
Irresistible Prey | G | Sorcery | Target creature must be blocked this turn if able. Draw a card. |
Resistance Squad | 2W | Creature — Human Soldier | When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2 |
Solfatara | 2R | Instant | Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep. |
Memory Worm | 1R | Creature — Alien Worm | Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. 1/1 |
Ulvenwald Observer | 4GG | Creature — Treefolk | Whenever a creature you control with toughness 4 or greater dies, draw a card. 6/6 |
Riptide Director | 2UU | Creature — Human Wizard | {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3 |