M:tG card similarity search
3WU · Legendary Creature — Human Noble
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8
Name | Mana | Type | Text |
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Ohabi Caleria | 1GW | Legendary Creature — Elf Archer | Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. 1/3 |
Lord Windgrace | 2BRG | Legendary Planeswalker — Windgrace | [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. Loyalty 5 |
Bladewing, Deathless Tyrant | 5BR | Legendary Creature — Dragon Skeleton | Flying, haste Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. 6/6 |
Dictation Quillograph | Artifact — Contraption | Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card." | |
Ithilien Kingfisher | 2U | Creature — Bird | Flying When Ithilien Kingfisher dies, draw a card. 2/1 |
Kingfisher | 3U | Creature — Bird | Flying When Kingfisher dies, draw a card. 2/2 |
Palace Familiar | 1U | Creature — Bird | Flying When Palace Familiar dies, draw a card. 1/1 |
Runewing | 3U | Creature — Bird | Flying When Runewing dies, draw a card. 2/2 |
Messenger Drake | 3UU | Creature — Drake | Flying When Messenger Drake dies, draw a card. 3/3 |
Bloodstone Goblin | 1R | Creature — Goblin Warrior | Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |