Card Codex

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17 May 2024: Card library updated.

The Countdown Is at One

3RR · Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Similar cards

Color identity:
NameManaTypeText
Psychotic Haze 2BBInstant Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Phantom Nishoba 5GWCreature — Cat Beast Spirit Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0
Flame Elemental 2RRCreature — Elemental {R}, {T}, Sacrifice Flame Elemental: It deals damage equal to its power to target creature. 3/2
Power Fist 1GArtifact — Equipment Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}
Chilling Apparition 2BCreature — Spirit {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1
Evincar's Justice 2BBSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Dakmor Plague 3BBSorcery Dakmor Plague deals 3 damage to each creature and each player.
Dry Spell 1BSorcery Dry Spell deals 1 damage to each creature and each player.
Famine 3BBSorcery Famine deals 3 damage to each creature and each player.
Fire Tempest 5RRSorcery Fire Tempest deals 6 damage to each creature and each player.
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