M:tG card similarity search
2G · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.
Name | Mana | Type | Text |
---|---|---|---|
Memory's Journey | 1U | Instant | Target player shuffles up to three target cards from their graveyard into their library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Time Spiral | 4UU | Sorcery | Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands. |
Rescue the Foal | 1W | Instant — Adventure | Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.) |
Hoverstone Pilgrim | 5 | Artifact Creature — Golem | Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library. 2/5 |
Dead Man's Chest | 1B | Enchantment — Aura | Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. |
Synod Sanctum | 1 | Artifact | {2}, {T}: Exile target permanent you control. {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. |
Mortuary | 3B | Enchantment | Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. |
Enter the Infinite | 8UUUU | Sorcery | Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. |
Skyclave Invader | Creature — Phyrexian Merfolk Scout | Flying When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. 2/4 | |
Ojer Pakpatiq, Deepest Epoch | 2UU | Legendary Creature — God | Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. 4/3 |