Card Codex

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17 May 2024: Card library updated.

The Drum, Mining Facility

· Plane — Earth

Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Similar cards

Color identity:
NameManaTypeText
Unstoppable Ash 3GCreature — Treefolk Warrior Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. 5/5
Dragon Hatchling 1RCreature — Dragon Flying {R}: Dragon Hatchling gets +1/+0 until end of turn. 0/1
Furnace Whelp 2RRCreature — Dragon Flying {R}: Furnace Whelp gets +1/+0 until end of turn. 2/2
Hellkite Punisher 5RRCreature — Dragon Flying {R}: Hellkite Punisher gets +1/+0 until end of turn. 6/6
Pearl Dragon 4WWCreature — Dragon Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. 4/4
Shivan Dragon 4RRCreature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. 5/5
Dissatisfied Customer 2BCreature — Vampire Guest Flying, haste When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. 2/1
Thraben Watcher 2WWCreature — Angel Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2
Flamekin Village Land As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.
Knight of Stromgald BBCreature — Human Knight Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. 2/1
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