Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Elderspell

BB · Sorcery

Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.

Similar cards

Color identity:
NameManaTypeText
Cult Guildmage BRCreature — Human Shaman {3}{B}, {T}: Target player discards a card. Activate only as a sorcery. {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker. 2/2
Crushing Vines 2GInstant Choose one — • Destroy target creature with flying. • Destroy target artifact.
The Dining Car Plane — Spacecraft When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
TARDIS 2Artifact — Vehicle Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/4
Bake into a Pie 2BBInstant Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Spinning Wheel Kick XXGGSorcery Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Ravenous Baboons 3RCreature — Monkey When Ravenous Baboons enters the battlefield, destroy target nonbasic land. 2/2
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Sail into the West 2GUInstant Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Retaliate 2WWInstant Destroy all creatures that dealt damage to you this turn.
Page 86