M:tG card similarity search
· Plane — Equilor
Players skip their untap steps. Whenever chaos ensues, untap all permanents you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sabertooth Cobra | 2G | Creature — Snake | Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.) 2/2 |
| Wood Elemental | 3G | Creature — Elemental | As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. */* |
| Exclusion Ritual | 4WW | Enchantment | Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card. |
| Ten Wizards Mountain | Plane — Shenmeng | Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn. | |
| Panoptic Projektor | 4 | Artifact | {T}: The next face-down creature spell you cast this turn costs {3} less to cast. If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
| Battle at the Helvault | 4WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible. |
| Lavinia of the Tenth | 3WU | Legendary Creature — Human Soldier | Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4 |
| Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |
| Vraska's Fall | 2B | Instant | Each opponent sacrifices a creature or planeswalker and gets a poison counter. |
| Simic Guildmage | G/UG/U | Creature — Elf Wizard | ({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller. 2/2 |