Card Codex

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17 May 2024: Card library updated.

The Fall of Lord Konda

2W · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control.

Similar cards

Color identity:
NameManaTypeText
Viconia, Disciple of Blood 1BBLegendary Creature — Elf Cleric When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life." {1}: Exile target card from a graveyard. 3/4
Stormcage Containment Facility Plane — Unknown Planet Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Better Offer XUSorcery Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.
Arvinox, the Mind Flail 4BBBLegendary Enchantment Creature — Horror Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9
Sigarda, Host of Herons 2GWWLegendary Creature — Angel Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents. 5/5
Beacon Behemoth 3GGCreature — Beast {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3
Memory Vessel 3RRArtifact {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Far Traveler 2WLegendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Spires of Orazca Land (Transforms from Thaumatic Compass.) {T}: Add {C}. {T}: Untap target attacking creature an opponent controls and remove it from combat.
Once and Future 3GInstant Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
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