M:tG card similarity search
2UR · Legendary Creature — Time Lord Doctor
When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Squirming Emergence | 1BG | Sorcery | Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. |
| Glimpse the Future | 2U | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Ransack the Lab | 1B | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Strategic Planning | 1U | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Masterwork of Ingenuity | 1 | Artifact — Equipment | You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. |
| Keeper of the Secret Lair | 1U | Legendary Creature — Merfolk Rogue | Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast. 2/1 |
| Dark Tutelage | 2B | Enchantment | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. |
| Ogre-Head Helm | 1R | Artifact Creature — Equipment Ogre | Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
| Coerced Confession | 4U/B | Sorcery | Target player mills four cards. You draw a card for each creature card put into their graveyard this way. |
| Iymrith, Desert Doom | 3UU | Legendary Creature — Dragon | Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5 |