M:tG card similarity search
2G · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Name | Mana | Type | Text |
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Leonin Warleader | 2WW | Creature — Cat Soldier | Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. 4/4 |
Canonized in Blood | 1B | Enchantment | At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.) {5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying. |
Case of the Trampled Garden | 2G | Enchantment — Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
Entreat the Angels | XXWWW | Sorcery | Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
History of Benalia | 1WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn. |
The Girl in the Fireplace | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel. |
Hero of Precinct One | 1W | Creature — Human Warrior | Whenever you cast a multicolored spell, create a 1/1 white Human creature token. 2/2 |
Triplicate Spirits | 4WW | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.) |
Imaginary Friends | 1W | Sorcery — Arcane | Create three 0/0 white Spirit creature tokens with flying. |
Spectral Procession | 2/W2/W2/W | Sorcery | Create three 1/1 white Spirit creature tokens with flying. |