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17 May 2024: Card library updated.

The First Tyrannic War

2GUR · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control. II, III — Double the number of each kind of counter on target creature you control.

Similar cards

Color identity:
NameManaTypeText
Garruk, Wrath of the Wilds 2GGLegendary Planeswalker — Garruk [+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." [−1]: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. [−6]: Until end of turn, creatures you control get +3/+3 and gain trample. Loyalty 4
Veteran Charger 2GCreature — Centaur Soldier When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. 2/2
Kuldotha Cackler 2RCreature — Phyrexian Hyena Trample Whenever Kuldotha Cackler attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them. 2/3
Sunspring Expedition WEnchantment Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
Wicked Slumber 3UInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Heroes' Bane 3GGCreature — Hydra Heroes' Bane enters the battlefield with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. 0/0
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Tectonic Instability 2REnchantment Whenever a land enters the battlefield, tap all lands its controller controls.
Metalworker 3Artifact Creature — Construct {T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. 1/2
Somberwald Spider 4GCreature — Spider Reach (This creature can block creatures with flying.) Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn. 2/4
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