Card Codex

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17 May 2024: Card library updated.

The Flux

2RR · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}.

Similar cards

Color identity:
NameManaTypeText
Lorehold Excavation RWEnchantment At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Hasran Ogress BBCreature — Ogre Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. 3/2
Mortuary 3BEnchantment Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Rolling Earthquake XRSorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Galvanic Arc 2REnchantment — Aura Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to any target. Enchanted creature has first strike.
Rites of Flourishing 2GEnchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Collector's Cage 1WArtifact Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Barbed Foliage 2GGEnchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Acolyte of the Inferno 2RCreature — Human Monk Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. 3/1
Worst Fears 7BSorcery You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
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