M:tG card similarity search
2RR · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}.
Name | Mana | Type | Text |
---|---|---|---|
Harnfel, Horn of Bounty | 4R | Legendary Artifact | Discard a card: Exile the top two cards of your library. You may play those cards this turn. |
Reality Shift | 1U | Instant | Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) |
Stromkirk Occultist | 2R | Creature — Vampire Horror | Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/2 |
Outlaws' Fury | 2R | Instant | Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
Outpost Siege | 3R | Enchantment | As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. |
Elkin Bottle | 3 | Artifact | {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. |
Urabrask, Heretic Praetor | 3RR | Legendary Creature — Phyrexian Praetor | Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. 4/4 |
Soul Summons | 1W | Sorcery | Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
Puresight Merrow | W/UW/U | Creature — Merfolk Wizard | {W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) 2/2 |
Oracle's Vault | 4 | Artifact | {2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault. |