Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Gaffer

2W · Legendary Creature — Halfling Peasant

At the beginning of each end step, if you gained 3 or more life this turn, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Blood Tithe 3BSorcery Each opponent loses 3 life. You gain life equal to the life lost this way.
Foul-Tongue Shriek BInstant Target opponent loses 1 life for each attacking creature you control. You gain that much life.
Wibbly-wobbly, Timey-wimey 1USorcery Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.
Master of the Feast 1BBEnchantment Creature — Demon Flying At the beginning of your upkeep, each opponent draws a card. 5/5
Answered Prayers 1WWEnchantment Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Essence Feed 5BSorcery Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Carrion Imp 3BCreature — Imp Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. 2/3
Vizier of Deferment 2WCreature — Human Cleric Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. 2/2
Psychomancer 1BArtifact Creature — Necron Wizard Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1
Sméagol, Helpful Guide 1BGLegendary Creature — Halfling Horror At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. 4/2
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