Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The General

· Hero

Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.

Similar cards

Color identity:
NameManaTypeText
A-Sepulcher Ghoul 1BCreature — Zombie Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. 2/2
Telethopter 4Artifact Creature — Thopter Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1
Charging Paladin 2WCreature — Human Knight Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2
Paragon of New Dawns 3WCreature — Human Soldier Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) 2/2
Tireless Tribe WCreature — Human Nomad Discard a card: Tireless Tribe gets +0/+4 until end of turn. 1/1
Merrow Reejerey 2UCreature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2
Bog Gnarr 4GCreature — Beast Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. 2/2
Stalking Bloodsucker 4BBCreature — Vampire Flying {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. 4/4
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
Resolute Strike WInstant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
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