M:tG card similarity search
2W · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Elemental Summoning | 3U/RU/R | Sorcery — Lesson | Create a 4/4 blue and red Elemental creature token. | 
| Kinsbaile Borderguard | 1WW | Creature — Kithkin Soldier | Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it. 1/1 | 
| Knightly Valor | 4W | Enchantment — Aura | Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. | 
| Waylay | 2W | Instant | Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step. | 
| Darkness | B | Instant | Prevent all combat damage that would be dealt this turn. | 
| Fog | G | Instant | Prevent all combat damage that would be dealt this turn. | 
| Holy Day | W | Instant | Prevent all combat damage that would be dealt this turn. | 
| Root Snare | 1G | Instant | Prevent all combat damage that would be dealt this turn. | 
| Druid's Deliverance | 1G | Instant | Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.) | 
| Pause for Reflection | 2G | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn. |