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17 May 2024: Card library updated.

The Golden Throne

4 · Legendary Artifact

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors.

Similar cards

Color identity:
NameManaTypeText
Vedalken Squirrel-Whacker 3UCreature — Vedalken Guest As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness. */*
Song of Inspiration 3GGInstant Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1—14 | Return those cards to your hand. 15+ | Return those cards to your hand. You gain life equal to their total mana value.
Ceta Disciple UCreature — Merfolk Wizard {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color. 1/1
Tormod's Crypt 0Artifact {T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
Dying Wish 1BEnchantment — Aura Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Firemind Vessel 4Artifact Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors.
Lampad of Death's Vigil 1BEnchantment Creature — Nymph {1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. 1/3
Clam-I-Am 2UCreature — Clamfolk If you roll a 3 on a six-sided die, you may reroll that die. 2/2
Creeping Inn Artifact Creature — Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. {4}: Creeping Inn phases out. 3/7
Spark Fiend 4RCreature — Beast When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing. 5/6
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