Card Codex

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17 May 2024: Card library updated.

The Great Aurora

6GGG · Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Similar cards

Color identity:
NameManaTypeText
Pendant of Prosperity 3Artifact Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Reality Shaping Phenomenon When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)
Growth Spiral GUInstant Draw a card. You may put a land card from your hand onto the battlefield.
Gretchen Titchwillow GULegendary Creature — Halfling Druid {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. 0/4
Walking Atlas 2Artifact Creature — Construct {T}: You may put a land card from your hand onto the battlefield. 1/1
Sakura-Tribe Scout GCreature — Snake Shaman Scout {T}: You may put a land card from your hand onto the battlefield. 1/1
Scaled Herbalist 1GCreature — Lizard Druid {T}: You may put a land card from your hand onto the battlefield. 1/3
Thran Temporal Gateway 4Legendary Artifact {4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Didgeridoo 1Artifact {3}: You may put a Minotaur permanent card from your hand onto the battlefield.
Llanowar Scout 1GCreature — Elf Scout {T}: You may put a land card from your hand onto the battlefield. 1/3
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