M:tG card similarity search
6GGG · Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Name | Mana | Type | Text |
---|---|---|---|
Imposing Grandeur | 4R | Sorcery | Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. |
Growth Spasm | 2G | Sorcery | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." |
Bone Dancer | 1BB | Creature — Zombie | Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. 2/2 |
Quest for the Holy Relic | W | Enchantment | Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle. |
Lifespinner | 3G | Creature — Spirit | {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle. 3/3 |
Thieving Sprite | 2B | Creature — Faerie Rogue | Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. 1/1 |
Robber Fly | 2R | Creature — Insect | Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards. 1/1 |
Wizards of the _____ | 2UU | Creature — Human Wizard Performer | When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.) 3/1 |
The Raven's Warning | 1WU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library. |
Recross the Paths | 2G | Sorcery | Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |