M:tG card similarity search
6GGG · Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Name | Mana | Type | Text |
---|---|---|---|
Nighteyes the Desecrator | Legendary Creature — Rat Wizard | {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. 4/2 | |
Tithe | W | Instant | Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle. |
Browse | 2UU | Enchantment | {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. |
Damping Engine | 4 | Artifact | A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. |
Fury | 3RR | Creature — Elemental Incarnation | Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand. 3/3 |
Secret Salvage | 3BB | Sorcery | Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle. |
Final Parting | 3BB | Sorcery | Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. |
Galadriel of Lothlórien | 1GU | Legendary Creature — Elf Noble | Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. 3/3 |
Secretkeeper | 3U | Creature — Spirit | As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2 |
Trade Secrets | 1UU | Sorcery | Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose. |