M:tG card similarity search
· Plane — Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. |
| Wild Shape | G | Instant | Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample. |
| Devilish Valet | 2R | Creature — Devil Warrior | Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. 1/3 |
| Sabertooth Outrider | 3R | Creature — Human Warrior | Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. 4/2 |
| The Unspeakable | 6UUU | Legendary Creature — Spirit | Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. 6/7 |
| Auriok Bladewarden | 1W | Creature — Human Soldier | {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. 1/1 |
| Llanowar Behemoth | 3GG | Creature — Elemental | Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. 4/4 |
| Triumphant Chomp | R | Sorcery | Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater. |
| Untamed Pup | Creature — Werewolf | Trample Other Wolves and Werewolves you control have trample. {3}{G}: Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
| Inner-Flame Acolyte | 1RR | Creature — Elemental Shaman | When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |