M:tG card similarity search
· Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
Name | Mana | Type | Text |
---|---|---|---|
Mocking Sprite | 2U | Creature — Faerie Rogue | Flying Instant and sorcery spells you cast cost {1} less to cast. 2/1 |
Catlike Curiosity | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. | |
Haakon, Stromgald Scourge | 1BB | Legendary Creature — Zombie Knight | You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life. 3/3 |
Prismari Pledgemage | U/RU/R | Creature — Orc Wizard | Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender. 3/3 |
Flick a Coin | 2R | Instant | Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Draw a card. |
Adeliz, the Cinder Wind | 1UR | Legendary Creature — Human Wizard | Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2 |
Gale, Primeval Conduit | 3GU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. 4/5 |
Raff, Weatherlight Stalwart | WU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. 1/3 |
Jace's Mindseeker | 4UU | Creature — Fish Illusion | Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost. 4/4 |
Goblin Electromancer | UR | Creature — Goblin Wizard | Instant and sorcery spells you cast cost {1} less to cast. 2/2 |