Card Codex

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17 May 2024: Card library updated.

The Grey Havens

· Legendary Land

When The Grey Havens enters the battlefield, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Path of Ancestry Land Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Tarnished Citadel Land {T}: Add {C}. {T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
Pillar of the Paruns Land {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Quirion Elves 1GCreature — Elf Druid As Quirion Elves enters the battlefield, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color. 1/1
Ancient Ziggurat Land {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Salvaged Manaworker 2Artifact Creature — Construct {1}: Add one mana of any color. Activate only once each turn. 1/3
Rootcoil Creeper GUCreature — Plant Horror {T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. 2/2
Scarecrow Guide 2Artifact Creature — Scarecrow Reach {1}: Add one mana of any color. Activate only once each turn. 2/1
Lotus Petal 0Artifact {T}, Sacrifice Lotus Petal: Add one mana of any color.
Shire Scarecrow 2Artifact Creature — Scarecrow Defender {1}: Add one mana of any color. Activate only once each turn. 0/3
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