Card Codex

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17 May 2024: Card library updated.

The Grim Captain

· Legendary Creature — Skeleton Spirit Pirate

Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7

Similar cards

Color identity:
NameManaTypeText
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Wall of Wonder 2UUCreature — Wall Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. 1/5
Manabond GEnchantment At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Sarinth Greatwurm 4RGCreature — Wurm Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 7/6
Memory Theft 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Paradox Engine 5Legendary Artifact Whenever you cast a spell, untap all nonland permanents you control.
Stangg, Echo Warrior 2RGLegendary Creature — Human Warrior Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step. 3/4
Blistering Barrier 2RCreature — Wall Defender (This creature can't attack.) 5/2
Fortified Rampart 1WCreature — Wall Defender 0/6
Glacial Wall 2UCreature — Wall Defender (This creature can't attack.) 0/7
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