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17 May 2024: Card library updated.

The Horus Heresy

3UBR · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Similar cards

Color identity:
NameManaTypeText
Éowyn, Fearless Knight 2RWLegendary Creature — Human Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4
Fight or Flight 3WEnchantment At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Anara, Wolvid Familiar 3GLegendary Creature — Wolf Beast As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.) 4/4
Ember Gale 3RSorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Cannibalize 1BSorcery Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Beasts of Bogardan 4RCreature — Beast Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent. 3/3
Oath of Scholars 3UEnchantment At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Horn of Greed 3Artifact Whenever a player plays a land, that player draws a card.
Arbor Colossus 2GGGCreature — Giant Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls. 6/6
Electrolyze 1URInstant Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
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