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17 May 2024: Card library updated.

The Howling Abomination

3RG · Legendary Creature — Human Beast Warrior

Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5

Similar cards

Color identity:
NameManaTypeText
Honor Guard WCreature — Human Soldier {W}: Honor Guard gets +0/+1 until end of turn. 1/1
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Steer Clear WInstant Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Lifelace GInstant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
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Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Furyblade Vampire 1RCreature — Vampire Berserker Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. 1/2
Roving Keep 7Artifact Creature — Wall Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. 5/7
Brimstone Mage 2RCreature — Human Shaman Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/3 {T}: Brimstone Mage deals 1 damage to any target. LEVEL 3+ 2/4 {T}: Brimstone Mage deals 3 damage to any target. 2/2
Rouse the Mob RInstant Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
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